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| Feng le maudit (Feng the accursed) http://www.asystolia.org/forum/viewtopic.php?f=54&t=3846 |
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| Auteur: | Aigon [ Ven 19 Oct 2012 13:06 ] |
| Sujet du message: | Feng le maudit (Feng the accursed) |
General Information Health Boss = 145M Enrage Timer = 9 minutes Raid Composition = 2 Tanks, 2-3 Healers, 5-6 DPS Overview of the Fight The encounter against Feng the Accursed is a three-phase fight. For the first 5 seconds of the fight, the boss simply melees and deals a minor amount of raid damage through an ability that he uses throughout the fight (one of the shared abilities we discuss below). 1) Phase One begins 5 seconds after the boss is engaged and ends at 66% health. 2) Phase Two begins at 66% health and ends at 33% heath. 3) Phase Three begins at 33% health and ends when the boss is dead. During each phase, the boss uses 2 abilities specific to that phase. He also has two shared abilities, which he uses during all phases. One of the two shared abilities (a stacking debuff applied to the tank) changes slightly in each phase, but we will still treat it as a single ability. The fight is exclusively single-target; there are no adds or secondary targets to attack. The fight presents a small peculiarity, in that the tanks gain access to two abilities that can be used to help the raid deal with some of the encounter mechanics. The abilities are not given to the tanks by default; there are two small crystals present on the ground, at the start of the fight. Clicking these crystals will grant the clicking tank the respective ability. There are only two crystals, one for each of the two abilities, and each tank can only have one ability. --> Nullification Barrier creates a sizeable protective barrier around the tank who uses it, lasting up to 6 seconds (it is channeled). Anyone inside the barrier is protected from magic damage and debuffs. The ability has a 1-minute cooldown. It is interesting to note that this spell also affects the boss, preventing him from receiving certain buffs from his own abilities. --> Shroud of Reversal is a buff that the tank can place on a raid member. This allows the tank to mimic the first spell cast against that ally, and to cast it back at the boss. The ability has a 30-second cooldown. Both of these abilities have to be taken by your tanks. Shared Abilities Regardless of the phase he is in, Feng the Accursed regularly casts Spirit Bolt, dealing Shadow damage to random raid members. The frequency of this spell is rather high, but it varies depending on when Feng casts his other abilities. Moreover, in each phase, Feng applies a stacking debuff to the tanks, which requires a tank switch. We list the debuffs below, in the order of the phases that they belong to. 1) Lightning Lash is a stacking debuff that Feng applies to the tank. It deals Nature damage every 2 seconds for 20 seconds. 2) Flaming Spear is a stacking debuff that Feng applies to the tank. It deals Fire damage every 2 seconds for 20 seconds. 3) Arcane Shock is a stacking debuff that Feng applies to the tank. It deals Arcane damage every 2 seconds for 20 seconds. These abilities all warrant a tank switch. We recommend that the off-tank taunts the boss when the current tank has 2 stacks of the debuff. Also, it seems that Shroud of Reversal can be successfully used to mimic these debuffs, and apply them to the boss. Phase One From the time when Feng is engaged, until he enters Phase One, he will simply melee and cast Spirit Bolt. After 5 seconds, the boss will travel to the statue of the Spirit of the Fist, and imbue himself with the abilities of this spirit. During Phase One, Feng makes regular use of 2 abilities, in addition to the shared ones mentioned at the start of the guide. --> Epicenter is an earthquake that lasts for 10 seconds and deals damage to all raid members every second. The damage of Epicenter is lower, the farther from the boss you are while he is channeling the spell. Additionally, while Epicenter is being channeled, all players are debuffed with a 75% reduced chance to hit. Feng casts Epicenter once every 30 seconds. --> Lightning Fists is a harmful spell, essentially a shockwave, that Feng regularly casts in front of him. Anyone in the path of the shockwave takes a large amount of Nature damage, and is stunned for a few seconds. Strategy Phase One: Melee DPS (and the rest of the raid) should be behind or to the side of Feng. The main issue in Phase One is dealing with Epicenter. Dealing with this ability is made considerably easier thanks by Shroud of Reversal and Nullification Barrier. Shroud of Reversal can be used to great effect to mimic Lightning Fists and use it to stun the boss during Epicenter. Here is what you should do: 1) Place Shroud of Reversal on the tank. 2) Have that tank get hit (and stunned) by Lightning Fists. 3) When Epicenter starts, cast Lightning Fists on Feng. Doing this allows you to theoretically ignore every Epicenter (Shroud of Reversal has a 30-second cooldown). When Feng is stunned, melee DPS and tanks can remain in melee range. The rest of your raid does not have to contend with the hit chance reduction. Since, in practice, it is very difficult to stun Feng for every Epicenter, it is important that the tanks communicate with the rest of the raid, so that any failure to mimic Lightning Fists is announced ahead of time. In the event that mimicking Lightning Fists fails for whatever reason, Nullification Barrier can be used as a back-up. In this case, melee DPS and tanks should move to the center of the room, where your entire raid should stack. Nullification Barrier should then be channeled while Feng casts Epicenter. Doing so will allow ranged DPS players to still DPS the boss, and the overall damage taken will be very low. In the event that neither Shroud of Reversal, nor Nullification Barrier can be used (for whatever reasons), your raid (including melee DPS and tanks) should stack in the center of the room, and alternate healing and defensive cooldowns to survive the damage. Phase Two During Phase Two, Feng makes use of 2 abilities, in addition to the shared ones mentioned at the start of the guide. --> Wildfire Spark is a debuff placed on a random raid member, which, after 5 seconds, turns into a fire patch. The fire patch expands and moves along the floor of the room, dealing high Fire damage per second to anyone standing in it. Feng usually applies this debuff several times in quick succession on random raid members, after which he pauses for about 30 seconds, before applying it several times again, and so on. During his pauses, he uses Draw Flame, his other ability, which we explain below. Sometimes, however, he even casts Wildfire Spark during a channel of Draw Flame. --> Draw Flame is an ability that Feng uses to absorb all the wildfire present in the room, stacking a buff on himself. The number of stacks of the buff is proportional to the amount of wildfire that he absorbs. The buff causes Feng's melee swings to deal a large amount of Fire damage to the entire raid. Each melee swing removes a stack of the buff. Feng casts this ability every 30 seconds. Entering Phase Three does not remove Feng's Draw Flame buff, if it is active. Strategy Phase Two: Whenever a player is affected by the Wildfire Spark debuff, they should be quick to move away from other raid members before the debuff expires. Ideally, you should assign an area of the room (close to one of the edges) where everyone should aim to drop their wildfires. The reason for this will become evident to you when reading the next section. Draw Flame will result in a large amount of raid damage, even if your raid has controlled the wildfire patches perfectly. This will require a large amount of healing, as well as healing and defensive cooldowns. Nullification Barrier, if cast on the boss when Draw Flame is about to finish casting, will prevent Feng from applying the buff from Draw Flame, effectively negating the ability. This is possible every other Draw Flame cast, but it should especially be done when the boss nears 33% health. There is a simple reason for this. Assuming impeccable handling of Wildfire Sparks by your raid, Feng will generate more stacks of Draw Flame than he is able to consume. This means that the number of stacks will continue to increase, and you will end up with a rather large number of them by the time boss reaches reaches 33% health (when he enters Phase Three). Therefore, in order to avoid excessive raid-damage when going into Phase Three (which poses many problems on its own), you should use Nullification Barrier on Feng's final Draw Flame before he reaches 33% health. In order to execute this properly, you will have to keep an eye on how long is left before the next Draw Flame, and have a good feel for your raid's DPS. Considering this, there should be enough time to use Nullification Barrier on two Draw Flame casts: the second one, and the fourth (and final) one. If for some reason your raid's DPS is such that you must wait for an additional Draw Flame cast, then you will adjust which other cast to nullify accordingly (although, if your raid's DPS is so low, you may have problems with the boss' enrage timer). The ranged DPS and healers will have to stack up in order for healing to be made possible, which can cause problems with wildfire patches, but this is something that is unavoidable. Your raid must simply be quick to reposition in case a wildfire patch approaches. Phase Three During Phase Three, Feng makes use of 2 abilities, in addition to the shared ones mentioned at the start of the guide. --> Arcane Velocity is a channeled spell that deals raid-wide damage to all players. The farther players are from the boss, the more damage they take. Feng casts this ability roughly every 20 seconds. --> Arcane Resonance is a debuff placed on one random raid member in 10-man, and two random raid members in 25-man and LFR. This debuff causes Arcane damage every second to that player and to all allies within 6 yards. The damage done to allies is increased for each player affected. This debuff is cast roughly every 20 seconds. Strategy Phase Three: Firstly, it is important to understand a few important things about this phase. 1) Arcane Resonance prefers ranged DPS players and healers. Indeed, provided that any such players exist in your raid, they will always (seemingly) be targeted by Arcane Resonance. Note that this considers the spec of the player, and not their location (for example, healers who are in melee range can still be debuffed). 2) The damage of Arcane Velocity, when you are not exactly in the same location as Feng, is huge. 3) The damage that Arcane Resonance deals if a player affected by it is in the vicinity of many other players, is also huge (it will cause many deaths instantly). 4) Arcane Resonance is often cast immediately before or immediately after the channel of Arcane Velocity. Due to these facts, the strategy for Phase Three can be easily summarised. 1) Melee DPS players and tanks can safely stay within Feng's melee range, since they should never be targeted by Arcane Resonance. 2) Ranged DPS and healers must - Spread out around the boss, so that few or no players are within 6 yards of each other. - Move in and stack for Arcane Velocity only after the Arcane Resonance debuffs have been cast by Feng. The affected players must, of course, remain away from Feng. - Spread out again 1-2 seconds before Arcane Velocity ends. This is crucial, since there is no time to react to Arcane Resonance being cast otherwise. While Arcane Velocity is being cast, healers should expect a massive amount of damage. Most of the raid will be taking damage from Arcane Velocity, while the players who are affected by Arcane Resonance will be taking damage from the debuff, as well as increased damage due to being farther away from Feng. This is the ideal time for healing and defensive cooldowns. When to Use Heroism/Bloodlust/Time Warp? We recommend using Heroism/ Bloodlust/ Time Warp during Phase Two, in order to push Feng to Phase Three before another cast of Draw Flame happens. |
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| Auteur: | Nebucadnezar [ Dim 4 Nov 2012 20:50 ] |
| Sujet du message: | Re: Feng le maudit (Feng the accursed) |
une strat en français. http://www.wow-rhea.com/cataclysm/strategies-raids/guide-mop-les-caveaux-de-mogushan-feng-le-maudit/ |
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| Auteur: | magotroll [ Lun 5 Nov 2012 17:20 ] |
| Sujet du message: | Re: Feng le maudit (Feng the accursed) |
DOWNNNNNNNNNNNNNNNNNNNN 04-11-2012 |
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| Auteur: | Nalydia/ara [ Lun 5 Nov 2012 22:27 ] |
| Sujet du message: | Re: Feng le maudit (Feng the accursed) |
SCEEEEEEEEEENSHOOOOT pliz x) |
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| Auteur: | Nazofuman [ Mar 6 Nov 2012 12:22 ] |
| Sujet du message: | Re: Feng le maudit (Feng the accursed) |
Image dispo dans la section "Boss down". |
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| Auteur: | Nalydia/ara [ Mar 6 Nov 2012 23:34 ] |
| Sujet du message: | Re: Feng le maudit (Feng the accursed) |
Merci chef ! |
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