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| The Stone Guard http://www.asystolia.org/forum/viewtopic.php?f=54&t=3843 |
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| Auteur: | Aigon [ Lun 15 Oct 2012 12:03 ] |
| Sujet du message: | The Stone Guard |
The Stone Guard is the first encounter in the Mogu'shan Vaults raid instance. Its relatively low difficulty is a testament to its status as an entry-level encounter. It is targeted to anyone who desires to understand the fight mechanics. On normal mode, the fight will mostly test your raid's ability to switch targets and to react to simple mechanics, all while maintaining reasonable amounts of healing. General Information 2 Tanks; 2-3 Healers, 5-6 DPS Overview of the Fight This encounter consists in a single phase that repeats until you defeat the 4 Quilen Guardians that make up The Stone Guard: 1) Amethyst Guardian; 2) Cobalt Guardian; 3) Jade Guardian; 4) Jasper Guardian. The Guardians have a shared health pool, and each Guardian has its own individual energy bar. The Guardians gain energy when they are close to other Guardians, and when a Guardian reaches maximum energy, it unleashes a very damaging, raid-wide attack. Each Guardian has its own version of this maximum-energy attack; these attacks are called Overloads. Fortunately, at any given time, one of the Guardians is also providing protection to the raid from its own maximum-energy attack, in the form of a 90% damage reduction from that attack. Therefore, the main objective of the encounter is to control the order in which the Guardian's energy bars fill up, by moving them close to, and away from other Guardians, depending on which Guardian is applying the debuff. A few seconds after a Guardian uses its maximum-energy attack, a new Guardian will start applying its debuff, and it is this Guardian that you must get to maximum energy. This cycle continues until you defeat the Guardians. Additionally, the Guardians have a few damaging abilities, which we will also detail. Energy Generation In their normal state, the Guardians are affected by "Solid Stone", which causes them to take 90% reduced damage, and not generate any energy. This buff is removed if a Guardian is within 12 yards of another Guardian. While a Guardian has the Solid Stone effect, their current energy decreases slowly over time. When they are within 12 yards of each other, the Guardians generate energy at a rate of approximately 1.7 per second, regardless of what actions your raid takes. As we mentioned above, it will be your goal throughout the fight to often move Guardians together, and then apart, in order to control their energy generation. Abilities Besides Solid Stone, mentioned above, all the Guardians have an ability called Rend Flesh. Rend Flesh is a bleed effect that each Guardian applies on its tank. It lasts 15 seconds and deals a moderate amount of physical damage. This bleed effect does not stack. Overall, it is not problematic. In addition to this, each Guardian has its own set of 3 abilities. While these are different for each Guardian, they can easily be categorised as follows (Amethyst abilities are only used by the Amethyst Guardian, and so on). Amethyst Pool, Cobalt Mine, Jade Shards, Jasper Chains are damaging abilities. Throughout the fight, the Guardians will regularly attempt to damage one or more raid members with these abilities. Amethyst Petrification, Cobalt Petrification, Jade Petrification and Jasper Petrification are the Petrification abilities that one (and only one) of the Guardians will use per cycle. These abilities apply a stacking debuff to the raid (it takes the form of a resource bar that fills up to 100). If the Guardian manages to stack this debuff fully, the raid will become paralyzed. The Petrification is broken by the Guardian's Overload (explained below). Petrification also greatly reduces the damage done by the respective Guardian's Overload. For example, Amethyst Petrification only reduces the damage done by Amethyst Overload, but not the damage done by Cobalt Overload. Amethyst Overload, Cobalt Overload, Jade Overload and Jasper Overload are the Overload abilties that the Guardians will use when they reach maximum energy. An Overload deals damage to the raid, stops the Guardian from casting petrification, and removes the Petrification debuff from the raid. Strategy The strategy for defeating The Stone Guard revolves around two concepts: --> Each Guardian who casts Petrification must overload (reach 100 energy) before he finishes petrifying. --> Do not allow Overloads to take place without the respective Guardian's Petrification being active. For example, Amethyst Overload should not happen without the raid being protected by Amethyst Petrification. In 10-man and LFR, you should have two locations for tanking the Guardians. In one location, your off-tank should keep a Guardian that is not casting petrification, while in the other, your main tank should keep the petrifying Guardian together with the lowest-energy Guardian. http://www.icy-veins.com/images/the-stone-guard-positioning-10m-lfr.png The Guardians only have to be more than 12 yards apart in order not to gain energy, so it is advised not to have the two tanking locations too far apart. The rest of your raid members should stand close together near the center of the room. There are two important positioning challenges for your raid members. --> Raid members must be quick to move out of Amethyst Pool whenever it spawns underneath them. --> Raid members must be quick to move away from Cobalt Mines when they are placed next to them. Finally, Jasper Chains also requires that the affected raid members move, which can cause some interactions with the abilities mentioned above, although it should not be problematic. None of the other abilities of the Guardians pose any positional problems. It is important to keep in mind that as Petrification stacks higher and higher, movement speed is progressively reduced. This makes moving out Amethyst Pools or away from Cobalt Mines more difficult. Sources of Damage Healers will have to contend with the following sources of damage: 1) Steady tank damage from melee attacks and the Rend Flesh bleed. 2) Regular raid-wide damage from Jade Shards. 3) Random avoidable single or multiple target damage to players from Cobalt Mine. 4) Avoidable damage from players standing in the void zones created by Amethyst Pool. 5) Varying damage from Jasper Chains, depending on the strategy your raid is using. 6) High raid-wide damage from overloads, each time a Guardian reaches 100 energy (roughly 200,000 damage after reductions). A situation of particular interest occurs when a player is rooted by Cobalt Mine while inside a void zone from Amethyst Pool. In this case, that player must quickly be dispelled so that he can move out. When to Use Heroism/Bloodlust/Time Warp The fight does not have different phases, nor does its difficulty change as it goes on. Therefore, you should use Heroism/ Bloodlust/ Time Warp at the start of the fight, to maximise the benefit of players' potions and initial cooldowns. Learning the Fight As the encounter is stable in difficulty, and no new phases are unlocked by reaching a certain stage of the fight, the best way for your raid to learn the fight is to ensure that everyone understands fully how to handle each of the mechanics individually. --> Players must move out of Amethyst Pool; --> Players must move away from Cobalt Mine; In addition to this, all that your raid must know is what the basic mechanics of the fight are (Guardian energy generation, petrification and overloads). |
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| Auteur: | Aigon [ Lun 15 Oct 2012 12:35 ] |
| Sujet du message: | Re: The Stone Guard - Garde de pierre |
Amethyst Pool il faut se déplacer le plus rapidement possible. Amethyst pool inflige 60.000 dommages pour seconde à qui il est dans la zone Cobalt Mine Faut eviter les mines. S'il y a trop de mines faudra les exploser d'intention pendant la Pétrification en Cobalt de façon à exploiter la réduction relative de 90% des dommages d'arcane. L'effet de ralentissement peut être éliminé par un sort de purification. |
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| Auteur: | Banco [ Sam 20 Oct 2012 12:55 ] |
| Sujet du message: | Re: The Stone Guard |
Un petit peu trop de dégâts dans les flaques, se mettre d'accord pour les déplacements avec la chaîne pour être quasi full life avant l'aoe... Car la ça pique vraiment très fort. 72% et quasi oom... |
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| Auteur: | Nazofuman [ Jeu 25 Oct 2012 16:50 ] |
| Sujet du message: | Re: The Stone Guard |
Apparemment cette semaine c'est le guardien d'améthyste qui est parti, et le gardien bleu qui est apparu à la place. Le gardien bleu fait des sortes de grosses flaques bleues qui protègent des dégats d'arcane mais immobilisent : [quote=Wowpedia] Gardien de cobalt Cobalt Grasp — Du cobalt surgit du sol aux pieds de la cible, infligeant 52000 dégats d'arcane et bloquant tout mouvement pendant 6 secondes. Cobalt Overload — Quand il atteint son énergie maximum, le gardien de cobalt fait une surcharge, infligeant 500000 dégats d'arcane à tous les ennemis. Le gardien de cobat lance périodiquement des mines de cobalt sur un joueur au hasard. Les mines sont visibles un instant avant de s'activer, vous avez donc le temps de vous éloigner. Tout joueur dans la ligne en pointillé déclenchera la mine, infligeant des dégats à tous les joueurs dans le cercle et les figeant pendant 6 secondes. Ces mines vont s'accumuler pendant le combat si personne ne les fait exploser. Quand c'est le gardien de cobalt qui lance pétrification, c'est le moment de les faire exploser puisque la pétrification réduit les dégats d'arcane. [/quote] On aura donc : AOE de jade, flaque Bleue, et Chaînes. D'où la danse suivante : le raid (hors tank) reste derrière les 2 gardiens actifs, en évitant les mines mais en restant relativement packés. Quand le gardien de cobalt lance pétrification, des DPS vont faire exploser les mines. |
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| Auteur: | Walniss [ Lun 29 Oct 2012 16:33 ] |
| Sujet du message: | Re: The Stone Guard |
petit résumé de la soirée d'hier (try à 16 % env) les distances restent middle les cac au cac phase bleue : les tanks ne bougent pas et on fait peter les mines qd elles pop (phase de burst) phase rouge : le raid evite les mines et on fait peter les chaines qd un cac et un distance sont liés phase verte : osef |
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| Auteur: | Nebucadnezar [ Lun 29 Oct 2012 19:03 ] |
| Sujet du message: | Re: The Stone Guard |
Et si le plus simple, ce serait d'avoir que des distances? |
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| Auteur: | magotroll [ Lun 5 Nov 2012 17:20 ] |
| Sujet du message: | Re: The Stone Guard |
DOWNNNNNNNNNNN 31-11-2012 |
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| Auteur: | Nazofuman [ Mar 6 Nov 2012 12:22 ] |
| Sujet du message: | Re: The Stone Guard |
Image dispo dans la section "Boss down". |
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